The Aberrant Files


DV8

(deviate)
 
 
I would like to thank John Kim for letting me use his table of powers and to modify it to do my own stuff.  If you would like to go to his site then plese do.  As a matter of fact, here is a link to his page .. Aberrant Notes

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Catagory

Type

Nova Cost

Range

Duration

Effect

STRENGTH

Crush

Enh.

1

Self

1 Turn

1 turn prep, next attack does lethal damage

Lifter

Enh.

N

Touch

1 Scene

Lift (2^N)x normal weight

Quantum Leap

Enh.

1

Self

Instant

Leap (2xMD)km (x1/4 upwards), dodge Area attacks

Shockwave

Enh.

1

Touch

Instant

Targets must make Df+3 Str roll or fall down

Thunderclap

Enh.

1

Touch

Instant

Roll (MD) normal dice of sonic damage

DEXTERITY

Accuracy

Enh.

1

Self

1 Turn

Next attack has +3d accuracy

Catfooted

Enh.

1

Self

1 Scene

+[3] to Stealth, no tracks w/ Dex roll

Disintegration

L3

3

(Q+P)x10m

Instant

[Q]+S levels aggravated damage

Enhanced Movement

Enh.

1/3

Self

1 Turn/ 1 Scene

Move (1+MD)x normal distance

Elem./Grav./Magnet. Blast

L3

3

(Q+P)x10m

Instant

[Qx2]+(Px3)d B or [Qx2]+(Px2)d L damage

Fast Tasks

Enh.

1

Touch

1 Scene

Perform tasks in 1/2 time or less

Flexibility (xN)

Enh.

1

Self

1 Scene

Stretch (2xMD)m, fit through fist-sized holes

Flight

L2

2

Self

Maint.

Fly at 40+(4xP)m per action

Hypermovement

L2

2

Self

Maint.

Increase movement multiplier by (6xP)

Immobilize

L2

2

(Q+P)x10m

1 Scene

Roll vs Dex for -(S) to Dex, (Q+P) Str/Soak/HL

Physical Prodigy

Enh.

1

Self

1 Scene

+[3] to sports, dance, etc.

Quantum Bolt

L2

2

(Q+P)x15m

Instant

[Qx3]+(Px4)d B or [Qx2]+(Px4)d L damage

Quantum Imprint

L3

3

Touch

Maint.

Copy powers of target ++

Rapid Strike

Enh.

1

Self

1 Turn

+(MD) normal dice punch/kick damage

Shroud

L2

2

(Q+P)x15m

Concen.

-(S) to Per of those in field, zero Per: blinded

Stun Attack

L2

2

(Q+P)x15m

Instant

[Q]+S vs Sta roll, Sta: daze, (Sta+2): knockout

Telekinesis

L2

2

(Q+P)x10m

Maint.

Lift (50x2^S)kg, roll vs Might to hold ++

STAMINA

Absorbtion

L2

N

Self

Special

Absorb N damage (max=S), +(N/2) Strength (max= P)< /FONT>

Adaptability

Enh.

0/1

Self

Perm./1 Scene

Life support, +6 soak or +6d vs novan poison/disease

Bioluminescence

L1

1

Special

(Sx10)min

Emit visible light

Bodymorph

L2

2

Self

Maint.

Transform into substance: (P) dots in powers

Clone

L3

3

Self

1 Scene

Create 1 duplicate per success

Durability

Enh.

1

Self

1 Attack

Convert L physical damage to B with (MD)d success

Force Field

L2

2

Self

Maint.

(Q + 2xS) extra soak(B and L), block with (Dex+P)

Hardbody

Enh.

1

Self

1 Attack

Convert aggravated damage to lethal

Homunculus

L3

3

Self

Special

Detach body part or small creature with (Sta+P) success

Matter Chameleon

L3

3

Self

Maint.

Transform with (Sta+P) success, GM-judged effects

Poison

L2

2

Touch

Instant

[Q]+(Sta+P)d damage: x1 stun-only, x1/2 B, x1/3 L

Quantum Conversion

L1

N

Touch

Instant

Create energy from QP, does (N) B or (N/2) L damage

Quantum Vampire

L2

2

Touch

(P)hours

Roll (Sta+P)d vs WP, transfer (S) dots of stat

Regeneration

Enh.

N

Self

Perm.

Heal N damage(L or B), max (MD) per turn

Resiliency

Enh.

0

Self

Perm.

Doubles extra soak provided by mega-stamina

Shapeshift

L3

3

Self

Maint.

Roll (Sta+P) to change shape, (S-1) dots of powers

PERCEPTION

Analytic Taste/Touch

Enh.

0

Self

Perm.

+[3] taste and touch, half penalties for darkness

Animal/Plant Mastery

L2

2

(Px2)km

Special

Summon and talk to animals or plants

ESP

L2

2

(Per+P)x20m

Concen.

3S: one full sense, +1 for all, +1 for nova senses

Blindfighting

Enh.

1

Self

1 Scene

No darkness penalties, Awareness vs Invisibility

Bloodhound

Enh.

0

Self

Perm.

Awareness roll to track by scent

Electromagnetic Vision

Enh.

1

Self

(Per+MD)T

+3d sight, see UV and IR, magnify x10^(MD)

High-End EM Scan

Enh.

1

(Per+MD)x20m

??

1 action to see through solid objects

Hyperenhanced Hearing

Enh.

1

Self

(Per+MD)T

+3d to hearing, infra/ultra-sonic, sonar, radio

Intuition

L1

0

Self

Perm.

Heightened sense of danger

Premonition

L2

2

100P)m

1 Scene

Sense presence+direction of danger (GM-set Df)

Pretercognition

L3

3

Self

Instant

See past/future, (P)x(hr/day/wk/mth/yr/10yrs) time

Quantum Attunement

Enh.

1

Self

1 Turn

Awareness to "see" blinded, Medicine to scan nova

Telepathy

L2

2

line-of-sight

Conc.

Read 1 fact/S, scan (2x10^S)km, alter memories

Teleport

L2

2

Self

Instant

Go 100(Q+S)m in combat, 2x10^(Q+S)km "blind"

Ultraperipheral Perception

Enh.

1

Self

1 Scene

See 360-degrees, suffer no flank/rear bonuses

INTELLIGENCE

Analyze Weakness

Enh.

1

Self

1 Scene?

Roll Int: -1 soak/S, or +(S)d to related ability

Disrupt

L2

2

10(Q+P)m

Maint.

Roll (Int+P) vs (Q+Node), reduce any power by (S) dots

Eidetic Memory

Enh.

0

Self

Perm.

Remember all experiences perfectly with Int roll

Enhanced Memory

Enh.

1

Self

(MD)days

Memorize 1-2 textbook-equivalents with Int roll at Df+1

Hypnosis

L1

1

(Q+P)m

(P)days

Roll (Int+P) vs WP to give (minor) suggestions

Linguistic Genius

Enh.

0

Self

Perm.

Linguistics +[5], x4 familiarities, Int roll for unknown

Mathematical Savant

Enh.

0

Self

Perm.

Roll Int, +(S)d to math abilities

Mental Blast

L2

2

10(Q+P)m

Instant

Roll vs Willpower, does (S) B damage

Mental Prodigy: (Type)

Enh.

1

Self

1 hour

Roll Int: +(S)d to appropriate abilities

Speed Reading

Enh.

0

Self

Perm.

Roll Int: read at (4+S)x speed

Taint Resistance

Enh.

0

Self

Perm.

-(MD) taint from Node, reduce severity of aberrations

WITS

Artistic Genius

Enh.

0

Self

Perm.

Roll Wits: +[S] to any artistic task

Enhanced Initiative (xN)

Enh.

1

Self

1 Turn

+5 Initiative, automatically pre-empt with delayed action

Invisibility

L2

2

Self

Maint.

[Q]+(Wit+P)d vs Awareness to avoid being seen

Lie Detector

Enh.

1

Self

1 Scene

Automatically detect lies

Matter Creation

L3

3

(Q+P)m

(P)hours

Create (10^S)kg raw material or complex object

Multitasking

Enh.

1

Self

1 Turn

Roll Wits at +1Df to halve multiple action penalties

Natural Empath

Enh.

1

10m-50m

1 Scene

Roll Wits (20m:Df+1,30m:Df+2,50m:Df+3) to sense emotion

Quickness (xN)

Enh.

N

Self

1 Turn

Up to N extra actions, each -2 Initiative but no penalty

Strobe

L2

2

(Q+P)x10m

Instant

Disable target sense for (S) turns

Synergy

Enh.

1

Group

1 Scene

Roll Wits: +(S)d to each member in extended group action

APPEARANCE

Appearance Alteration

Enh.

1

Self

1 Scene

Change H/E/S color, +-50lbs, +-4'' (not to imitate)

Awe-Inspiring

Enh.

1

Self

1 Scene

+[MD] to Intimidation, Command, Interrogation

Copycat

Enh.

1

Self

1 Scene

Copy looks in 1min, or 30sec with App roll

Face of Terror

Enh.

1

Self

1 Scene

+[3] to Intimidation or fear-based abilities

First Impression

Enh.

1

Self

Special

Automatically make good first impression

Mr. Nobody

Enh.

1

Self

1 Scene

Appear average, masks (2+MD) dots Taint

Seductive Looks

Enh.

1

Self

1 Scene

+[3] to seduce or persuade

MANIPULATION

Disorient

L2

2

(Q+P)x10m

Maint.

Roll vs WP for -(S)d on all actions, 1WP to cancel

Domination

L2

2

(Q+P)x10m

Concen.

Roll vs WP to mind-control, target gets -1S for 1WP

Empathic Manipulation

L2

2

(Q+P)x20m

1 Scene/ Maint.

Roll vs WP to affect, roll (Per+P)d vs WP to detect

Holo

L2

2

(Q+P)x10m

Concen.

Roll vs Perception to make single-sense images

Hypnotic Gaze

Enh.

1

3m

(Man+MD)days

10-60sec talking to influence target

Mirage

L2

2

(Q+P)x20m

Concen.

Roll vs WP to make mental illusions

Persuader

Enh.

1

Self

1 Request

+[1] to +[3] to persuade, depending on request

Quantum Construct

L3

3

(Q+P)m

Maint.

Make creature(s), x2QP & +1Df per use each scene

Trickster

Enh.

1

Self

1 Trick

+[3] to trick, fool, or deceive

The Voice

Enh.

1

20m

1 Scene

Roll Man vs Wits to make short (1T) command

CHARISMA

Commanding Presence

Enh.

1

Special

1 Scene?

+[3] to giving orders

Dreadful Mien

Enh.

1

3m

1 Scene

Roll Cha: -(S) to attacks from one enemy

Natural Agitator

Enh.

1

line-of-sight

1 Scene

Roll vs WP to persuade (usu. +1Df)

Seductive

Enh.

1

10m

1 Scene

Roll to know target's likes, +[3] to seduce/persuade

Soothe

Enh.

1

0

10m

AutoRoll vs Wits to prevent hostility, negate (S) taint

OTHER

Armor

L2

0

Self

Perm.

+(Px3) B and L soak

Body Modification

L1

0

Self

Perm.

various effects

Boost (attribute)

L2

0

Self

Special

Roll (Q+P) for +(S) to Att, -1 per (Q+P)T, once per scene

Claws

L1

0

Self

Perm.

Make punches L damage, +(P)d damage

Density Control (Increase)

L2

2

Self

Maint.

Roll [P]+(Q)d for +(S) to Str, (2^S)x weight, +(S) soak

Density Control (Decrease)

L2

2

Self

Maint.

+(P) Df to hit, intangibility

Fusion L3 3 Self + 1 Other  1 round per 1 nova point various effects

Healing

L3

N

Touch

Instant

Heal (N) levels B or L damage, or (N/3) aggravated

Immolate

L2

2

Self

Maint.

Does 2x(Q+P)d B or (Q+P)d L damage from any contact

Invulnerability

L2

0

Self

Perm.

+(Px6) B and L soak vs specific attacks (i.e. "fire")

Luck

L1

0

Self

Perm.

Roll (P)d once per scene for (S) extra combat dice

Psychic Shield

L1

0

Self

Perm.

+[Px2] on rolls to resist mental (not social/emotional) powers

Quantum Regeneration

L2

0

Self

1 hour

Recover +(Px2) extra QP's per 1WP spent

Sensory Shield

L1

0

Self

Perm.

Cancels (Px2) lvls of Strobe power or other blinding

Sizemorph (Grow)

L2

2

Self

Maint.

x(2^P) height/mass, +(2xP) Str, +P Sta, +P HL's

Sizemorph (Shrink)

L2

2

Self

Maint.

1/2^(Q+P)x height/run, -(Q+P) Str/Dmg, +(Q+P) Df to-hit